<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rainboids Devlog - itch.io</title><link>https://afeique.itch.io/rainboids</link><description>Supercharged Asteroids</description><item><guid>https://afeique.itch.io/rainboids/devlog/1515421/starfield-development-a-sky-worth-flying-through</guid><title>Starfield Development: A Sky Worth Flying Through</title><link>https://afeique.itch.io/rainboids/devlog/1515421/starfield-development-a-sky-worth-flying-through</link><pubDate>Wed, 06 May 2026 12:14:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTAzNjE2LnBuZw==/400x224%23c/S88jiu.png"/><p>See original post . Few things in Rainboids got as much patient, near-obsessive attention as the background starfield. From the start, I wanted it to feel like more than a backdrop — more than a bla...</p>]]></description></item><item><guid>https://afeique.itch.io/rainboids/devlog/1514785/huds-up-hud-design-choices</guid><title>HUDs Up! HUD Design Choices</title><link>https://afeique.itch.io/rainboids/devlog/1514785/huds-up-hud-design-choices</link><pubDate>Tue, 05 May 2026 19:04:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDk3MjMxLnBuZw==/400x224%23c/jjVO0d.png"/><p>See original post . HUDs tend to be one of the most understated aspects of game design: good ones don&#039;t feel like they&#039;re there. It&#039;s easy to overlook how much time and effort goes into making them co...</p>]]></description></item><item><guid>https://afeique.itch.io/rainboids/devlog/1514371/sound-effect-shenanigans</guid><title>Sound Effect Shenanigans</title><link>https://afeique.itch.io/rainboids/devlog/1514371/sound-effect-shenanigans</link><pubDate>Tue, 05 May 2026 14:01:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDkxNzQxLnBuZw==/400x224%23c/MzckAB.png"/><p>See original post . I finally got sound effects working again. It was an involved effort Randomized Sound EFfects Originally, I was generating random sound effects at game load. The idea was to genera...</p>]]></description></item><item><guid>https://afeique.itch.io/rainboids/devlog/1514274/4-may-2026</guid><title>4 May 2026</title><link>https://afeique.itch.io/rainboids/devlog/1514274/4-may-2026</link><pubDate>Tue, 05 May 2026 12:32:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDkwMjUwLnBuZw==/400x224%23c/SmPVOq.png"/><p>See original post . The last two days have been a lot of good, solid work – the kind of work where you make slow-but-steady progress. Rainboids has seen a lot of incremental improvements, including...</p>]]></description></item></channel></rss>