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Rainboids

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Devlog

  • Starfield Development: A Sky Worth Flying Through
    May 06, 2026 by afeique#starfield, #render, #nebulae, #javascript, #stars, #space, #background
    See original post . Few things in Rainboids got as much patient, near-obsessive attention as the background starfield. From the start, I wanted it to feel like more than a backdrop — more than a bla... Continue reading
  • HUDs Up! HUD Design Choices
    May 05, 2026 by afeique#hud, #health, #bar, #info, #design, #organization
    See original post . HUDs tend to be one of the most understated aspects of game design: good ones don't feel like they're there. It's easy to overlook how much time and effort goes into making them co... Continue reading
  • Sound Effect Shenanigans
    May 05, 2026 by afeique#sound effects, #sounds, #javascript, #jsfxr, #8-bit, #browser
    See original post . I finally got sound effects working again. It was an involved effort Randomized Sound EFfects Originally, I was generating random sound effects at game load. The idea was to genera... Continue reading
  • 4 May 2026
    May 05, 2026 by afeique#rainboids, #asteroids, #2d, #overhead, #shooter, #browser, #javascript
    See original post . The last two days have been a lot of good, solid work – the kind of work where you make slow-but-steady progress. Rainboids has seen a lot of incremental improvements, including... Continue reading
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